Forgot your password?

We just sent you an email, containing instructions for how to reset your password.

Sign in

  • The percentage of soldiers with mental health issues prior
    to the war in Iraq was 9.3 percent, compared with about
    16 percent afterwards. The greater the number of firefights
    encountered, the greater the incidence of PTSD. Those
    unexposed to firefights had a PTSD incidence rate of
    4.5 percent, close to that in the general population. That
    rate more than doubled to 9.3 percent, if a soldier experienced
    significant firefighting once or twice. Three to five firefights
    yielded an incidence of PTSD of 13 percent, and greater
    than five exposures brought the incidence rate to nearly 20 percent.

    From the Emotional Tuning website

    We are learning, from the Post Traumatic Stress Disorder cases, the suicides, and the murder of family members,
    including wives and young children, that a majority of today’s veterans are having trouble adjusting to civilian life.
    There is always, with war veterans, doctors tell us, a very real potential for violence.

    This potential for violence in our vets - many who are homeless and without work, many who have lost their wives
    to other men while they were away, many who have lost their homes to the big banks in mortgage fraud -
    this potential for violence leads to some unexplained behaviors and many vets seem immune to medications,
    In fact, the medications just make them worse.

    Here is an example of what is going on, in forgotten corners of decaying cities, where gangs roam like packs
    of hungry rats and where whole blocks of homes have to be bulldozed into the ground because they are now
    worthless, here is an example of what is going on.

    South of Los Angeles, in a burned out amusement park at the beach, groups of vets gather to play war games.
    They have been known to use turtle shells for shields. Some of them even live here, in leaning shacks made of
    discarded cardboard shipping boxes. Theirs is a permanent war zone of the mind.

    The war they fought is over, though other wars rage on, and yet here, in a Post Apocalyptic landscape, a burned
    out playland, with its broken whirly rides and falling apart ferris wheels, the make-believe fighting and make believe
    dying go on and on. Perhaps it is a way to feel alive, how can we know?

    Deadened men, damaged men, delusional, drugged out men keep the games of war going. The “games," of course
    are imaginary, and the “dead men” have day jobs if they are lucky. They come here for fun because it is all they have
    left. Their war games are imaginary, but their wounds are real and will not heal in this lifetime, or the next.

    Their “games” of war have come full circle: Now their “games” play all of us, and we live with a potential for violence
    that is only now making itself known. No one knows where this trend will go.

    But perhaps there is still time to stop the cause. Perhaps?

    (Photo taken by AJN in the virtual 3-D world of Second Life, Wastelands sim)
    (Edited and reposted 8/9/12)
    • Share

    Connected stories:


Collections let you gather your favorite stories into shareable groups.

To collect stories, please become a Citizen.

    Copy and paste this embed code into your web page:

    px wide
    px tall
    Send this story to a friend:
    Would you like to send another?

      To retell stories, please .

        Sprouting stories lets you respond with a story of your own — like telling stories ’round a campfire.

        To sprout stories, please .

            Better browser, please.

            To view Cowbird, please use the latest version of Chrome, Safari, Firefox, Opera, or Internet Explorer.